Unit Classification Indirect Ground Vehicle
Range 3-5
Movement 5
Ammo 6
Vision 1
Movement Type Tires
Cost 15000

Rocket´s provide a bigger range of coverage and power for your units, specially good at unchoking and unstalling games. Commonly used as finishing units, Rockets are best built when your opponent cant react fast enough to counter it, and putting it in places where it can be easily shielded while covering vital spots, as these units are fairly weak defensively.

Ideal Targets/Tactics

  • Choke-Point Defense: Defense against naval landings, or first strikes on armored units. Keep them on cities or near APCs to provide them with regular re-supplying.

Hard Counters

  • Almost anything. Particularly units with high movement rates, they can close the distance fast enough.